Ul'Mas Il'Saaqit, The Fallen Age, was a 3000-year-old technomagical civilization that thrived on a grand scale, with its people harnessing the power of magic and technology to build magnificent cities and achieve remarkable feats. However, the pride and ambition of this great society would ultimately lead to its downfall.
The First Age begins with the Ul'Mas Il'Saaqit, a period of enlightenment and discovery. The first city-states emerge, as do the early forms of magical practice.
The First Empire, led by Sultan Qahtan Al'Awwal, unites the city-states under a single rule. Philosophy, magic, and the arts flourish during this time.
The New Philosophy movement emerges, challenging traditional beliefs and sparking intellectual debates. Magical advancements begin to intertwine with technology, leading to the development of technomagical innovations.
The High Caliphate emerges, overthrowing the First Empire and establishing a new religious order. The study of the natural world and the cosmos leads to advancements in astronomy and astrology.
The Short-lived Dynasty, a brief period marked by rapid changes in leadership and shifting alliances between city-states. Technomagical advancements continue, but the political instability hampers large-scale progress.
The Second Empire, led by Sultan Rashid Al'Thani, restores stability and centralizes power once more. Technomagical innovations lead to the development of efficient transportation and communication systems.
The Golden Age of Sayarii, marked by peace, prosperity, and advancements in technomagic, arts, and philosophy. Explorers and adventurers expand Sayarii's influence to distant lands, bringing back new knowledge and resources.
The Great Schism, a period of religious and philosophical conflict, leads to the fragmentation of the Second Empire. Independent kingdoms emerge, each with its own unique blend of technomagic and cultural practices.
The Magical Crusades, a series of devastating wars fought over magical resources and beliefs, reshape the political landscape. Technomagical advancements are driven by military needs, leading to the creation of powerful weapons and defenses.
The Third Empire, led by Sultan Nur Al'Thalith, unites the fractured kingdoms and ushers in an era of rebuilding and reconciliation. Trade and diplomacy flourish, as do the studies of philosophy, magic, and technomagic.
The Cosmic Era, marked by a renewed interest in astronomy and astrology, which leads to advancements in space travel and exploration. Sayarii begins to establish colonies and outposts on nearby celestial bodies, harnessing their resources and expanding their knowledge of the cosmos.
The Advanced Architectures period, characterized by the construction of magnificent cities, monuments, and infrastructure using technomagical techniques. The blending of magic and technology reaches new heights, as does the quality of life for the citizens of Sayarii.
The Magical Guilds rise to prominence, exerting significant influence on politics, trade, and the advancement of technomagical knowledge. Competition between the guilds drives innovation and discovery, but also leads to tension and conflict.
The Fifty Revolutions, a tumultuous period marked by uprisings, rebellions, and the overthrow of multiple rulers. The balance of power shifts rapidly between various factions, as the magical guilds, noble houses, and religious orders vie for control.
The Last Dynasty, led by a series of rulers from the same family, attempts to restore stability and unity to Sayarii. Technomagical advancements continue, but the pace slows as resources are redirected towards maintaining the fragile peace.
Karithat ul'Qadima - The Great Fall (Year Zero)
A catastrophic event, the cause of which remains uncertain, leads to the collapse of the Last Dynasty and the destruction of much of Sayarii's infrastructure and knowledge. The survivors struggle to rebuild, and a new era begins - one defined by the determination to restore Sayarii to its former glory and unravel the mysteries of the Great Fall.